> For the complete documentation index, see [llms.txt](https://quasistellar-game-development.gitbook.io/town-generator/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://quasistellar-game-development.gitbook.io/town-generator/reference/construct-floor.md).

# Construct Floor

#### Height

Set the Height at which this floor starts.

#### Windows Height

Set the Height of the Windows for this floor.

### Prefab or Generated Mesh Floor

For this floor mesh you can either use a prefab that will be used like a brick or have a mesh generated along the Spline like the Road.

#### Floor Prefab

Specify a prefab to use for the floor. (Optional)

#### Generate Mesh

If enabled, a Triangulator is used to generate a mesh for the floor. I.e. to generate a building floor.

#### Snap To Brick Height

If enabled, the floor's height will be aligned with the brick layer of the same height.

#### Use All Spline Knot Positions

If enabled the Triangulator will be forced to use all the knots' positions when generating a mesh.

#### UV Scale

Set the UV scale for the generated mesh.

#### Mesh Height

Set the thickness or height of the generated mesh.

#### Mesh Material

Set the Material to apply to the generated mesh.

#### Brick Prefabs

List of Normal Bricks to use for this floor, overriding the defaults set on the scriptable.

### Sides

#### Sides Window Prefab

Set a prefab for adding Windows to the Construct Wall.

#### Sides Window Spacing

Set a distance between each window.

### Inside Door

#### Left Door Prefab

Set a prefab for adding a Door to the left side/inside of the Wall, if double wall is enabled. If double wall is not enabled, this prefab will be used to add a door to the wall.

#### Left Door Position

Set the position of the Door along the spline, between 0 and 1.

### Outside Door

#### Right Door Prefab

Set a prefab for adding a Door to the right side/outside of the Wall, if double wall is enabled.

#### Right Door Position

Set the position of the Door along the spline, between 0 and 1.


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