Building

Building Component Reference

Functions

Run Selected Raise/Lower Processes

This function will run the selected Terrain Manipulation processes for this Building under the Settings tab.

Raise Around/Under Building

This function will run the Raise Below Building Process for this Building.

Raise/Lower at Doors

This function will run the Flatten At Doors Process for this Building.

Lower Around/Under Building

This function will run the Lower Below Building Process for this Building.

Settings

Raise/Lower at Doors

Auto Flatten At Doors

If checked the Town Generator’s and/or Sector’s Default Process will include this building when running the Flatten At Doors process.

Amount Below Door

Set the amount that the Terrain height should be below the door.

Flatten At Door Steps

Terrain Steps around the door that should be affected by the Flatten At Doors process.

Raise Around/Under Building

Auto Raise Terrain

If checked the Town Generator’s and/or Sector’s Default Process will include this building when running the Raise Below Building process.

Raising Steps

Terrain Steps around the building that should be affected by the Raise Below Building process.

Raise Smooth Amount

Amount of smoothing to apply after raising the Terrain.

Raise To Door Height

If checked the Terrain will be raised below the Building to the same height as the lowest Door.

Only Lower Terrain

If checked, only Terrain lower than the bottom of the Building’s bounds will be affected.

Lower Around/Under Building

Auto Lower Terrain

If checked the Town Generator’s and/or Sector’s Default Process will include this building when running the Lower Below Building process.

Lowering Steps

Terrain Steps around the building that should be affected by the Lower Below Building process.

Lower Smooth Amount

Amount of smoothing to apply after lowering the Terrain.

Lower To Door Height

If checked the Terrain will be lowered below the Building to the same height as the lowest Door.

Only Higher Terrain

If checked, only Terrain higher than the bottom of the Building’s bounds will be affected.

Other Options

Is Landmark

If checked, this Building will not be removed when Clear Buildings is run on the Town Generator. Use it to add buildings to the Scene that you would like at a specific location and the generator will use them as a starting point, i.e. a market plane or roads that contain a Building component and Building Attach Points.

Ignore Direct Attachments

If checked, Buildings that are generated and added to any of this Building’s Attach Points will be ignored in the Physics check.

Display Debug Bounds

If checked, will display the Bounding box used by the generator.

Display Debug Points

If checked, will display debug rays to indicate where the Terrain is lowered/raised.

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