Building
Building Component Reference
Functions
Run Selected Raise/Lower Processes
This function will run the selected Terrain Manipulation processes for this Building under the Settings tab.
Raise Around/Under Building
This function will run the Raise Below Building Process for this Building.
Raise/Lower at Doors
This function will run the Flatten At Doors Process for this Building.
Lower Around/Under Building
This function will run the Lower Below Building Process for this Building.
Settings
Raise/Lower at Doors
Auto Flatten At Doors
If checked the Town Generator’s and/or Sector’s Default Process will include this building when running the Flatten At Doors process.
Amount Below Door
Set the amount that the Terrain height should be below the door.
Flatten At Door Steps
Terrain Steps around the door that should be affected by the Flatten At Doors process.
Raise Around/Under Building
Auto Raise Terrain
If checked the Town Generator’s and/or Sector’s Default Process will include this building when running the Raise Below Building process.
Raising Steps
Terrain Steps around the building that should be affected by the Raise Below Building process.
Raise Smooth Amount
Amount of smoothing to apply after raising the Terrain.
Raise To Door Height
If checked the Terrain will be raised below the Building to the same height as the lowest Door.
Only Lower Terrain
If checked, only Terrain lower than the bottom of the Building’s bounds will be affected.
Lower Around/Under Building
Auto Lower Terrain
If checked the Town Generator’s and/or Sector’s Default Process will include this building when running the Lower Below Building process.
Lowering Steps
Terrain Steps around the building that should be affected by the Lower Below Building process.
Lower Smooth Amount
Amount of smoothing to apply after lowering the Terrain.
Lower To Door Height
If checked the Terrain will be lowered below the Building to the same height as the lowest Door.
Only Higher Terrain
If checked, only Terrain higher than the bottom of the Building’s bounds will be affected.
Other Options
Is Landmark
If checked, this Building will not be removed when Clear Buildings is run on the Town Generator. Use it to add buildings to the Scene that you would like at a specific location and the generator will use them as a starting point, i.e. a market plane or roads that contain a Building component and Building Attach Points.
Ignore Direct Attachments
If checked, Buildings that are generated and added to any of this Building’s Attach Points will be ignored in the Physics check.
Display Debug Bounds
If checked, will display the Bounding box used by the generator.
Display Debug Points
If checked, will display debug rays to indicate where the Terrain is lowered/raised.
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